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About

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Industry veteran experienced in Level Art and Design. Most recently created levels from greybox to polish for BioShock Infinite and the Burial at Sea DLCs.

Skills: Level Design, Level Building, Level Art, Lighting, Polishing, Performance, Scripting, Combat Design, Systems Design

Download Full Resume - PDF

 

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SENIOR LEVEL ARTIST

Irrational Games

April 2013 - April 2014 (1 year)

BioShock Infinite: Burial at Sea - Episode 2
BioShock Infinite: Burial at Sea - Episode 1


LEVEL ARTIST

Irrational Games

April 2008 – April 2013 (5 years 1 month)

BioShock Infinite

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GAME DESIGNER

Electronic Arts

August 2005 – March 2008 (2 years 8 months) Los Angeles, CA

Medal of Honor (Pre-production)
Medal of Honor: Airborne
Command & Conquer 3: Tiberium Wars (Pre-production)
The Lord of the Rings: The Battle For Middle-Earth II (Console, Pre-Production)


TEST LEAD

Electronic Arts

April 2004 – August 2005 (1 year 5 months) Los Angeles, CA

Black & White 2
Medal of Honor: European Assault
Goldeneye: Rogue Agent